Bloggen min viser arbeider fra min tid som bachelorstudent ved The Animation Workshop i Viborg og opp til i dag
Pages
Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts
Tuesday, February 14, 2012
Tuesday, May 10, 2011
Birdie model turnaround
So I am finishing texturing the last models for my showreel. This is the vulture model from the autumn 2009 that still missed some nice textures.
Labels:
maya,
occlusion,
texture,
turnaround,
wireframe
Sunday, May 8, 2011
Quadruped Otis in the UK
This is the last render of Otis. I put up the brightness of the ambient occlusion render in Fusion, and he is standing out a lot more now than earlier. I also toned down the reflection on the ground.
Sunday, April 17, 2011
Otis quadruped texturing
Today I have been coloring Otis´uvs, and I think he is starting to look quite nice. Tomorrow I will do some texturing on him in Mudbox and generate a normal map. I will make some nice pores on his snout and work a little on the fingers and tail, maybe make some blood arteries in his ears.
Hm, a little problem uploading the image of Otis her, I will try again later.Here is a render also with physical sun to see more details of the full body.
Hm, a little problem uploading the image of Otis her, I will try again later.Here is a render also with physical sun to see more details of the full body.
Friday, April 23, 2010
Corrections to Otis the Badger
Subscribe to:
Posts (Atom)