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Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts

Tuesday, May 10, 2011

Birdie model turnaround

So I am finishing texturing the last models for my showreel. This is the vulture model from the autumn 2009 that still missed some nice textures.

Sunday, May 8, 2011

Quadruped Otis in the UK

This is the last render of Otis. I put up the brightness of the ambient occlusion render in Fusion, and he is standing out a lot more now than earlier. I also toned down the reflection on the ground.

Sunday, April 17, 2011

Otis quadruped texturing

Today I have been coloring Otis´uvs, and I think he is starting to look quite nice. Tomorrow I will do some texturing on him in Mudbox and generate a normal map. I will make some nice pores on his snout and work a little on the fingers and tail, maybe make some blood arteries in his ears.

Hm, a little problem uploading the image of Otis her, I will try again later.
Here is a render also with physical sun to see more details of the full body.

Friday, April 23, 2010

Corrections to Otis the Badger



I made some corrections to the bottocks and the eyes, but now it should be complete. I will render out a turnaround of him with saddle and more next week.